![]() Now you are able to access all floors by pressing the buttons. Exit the room and go to Goat-Man's room (Hallway with goat symbol).Take the elevator key under the orange paper. Exit the room and go to the storage room (Door with box on it).Use the flusher handle on the dial pad.This is the walkthrough for Riddle Transfer. Eventually, Phil and his friends go into the sewers, ending the game.ĭiz, given the title "Stereotypical Alien" Walkthrough Spoiler warning! After doing so, they go the ship- only for the alarms to alert and Diz abandoning them. Unless someone else came into play.well, Phil didn't care anyways, because he cam here to free Diz. However, Vizion is supposed to be dead, because Phil killed Viz, ending Vizion. After coming to the Diz's place, Phil finds out that the researchers of Zone 5.1 are looking for information about Vizion. After escaping, he eventually rescues Smiley, Zack, and Phred. I just didn't think it'd look like this." Phil then escapes his cell by using a flusher handle and a television screen with his cell code. Phil wakes up in his cell, saying, "I was hoping for a new beginning. However, on there way to earth, the ship gets controlled, and brought to Zone 5.1, where Diz and the kids are arrested by the FBI. The game begins of from where we were last time, in Diz's spaceship, heading to earth, after Phil destroyed Viz. ![]() Do not read it if you want to have a blind game. The below collapsible box has spoilers about Riddle Transfer. It came out on June 6th, 2011, and is the second-to-last game in the series, before Riddle Transfer 2. It is a spin-off to the Riddle School Series, and is also the sequel to Riddle School 5. This is an open-source game, and you can support the developers here.Riddle Transfer is a Flash Game made by JonBro (Jonochrome).
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